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	<title>Comments for #iPhoneDev</title>
	<atom:link href="http://iphone.keyvisuals.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://iphone.keyvisuals.com</link>
	<description>Because Corporate Jobs Suck.</description>
	<lastBuildDate>Mon, 16 Jan 2012 18:52:29 +0000</lastBuildDate>
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		<title>Comment on UrbanAirship: UAStoreFront Methods to Change Default D/L Path of In-App Purchase Content by Craig</title>
		<link>http://iphone.keyvisuals.com/iphonedev/urbanairship-uastorefront-methods-to-change-default-download-path-of-in-app-purchase-content/comment-page-1/#comment-890</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Mon, 16 Jan 2012 18:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=956#comment-890</guid>
		<description>I am essentially trying to do the exact same thing but keep running in to problems... any way I can take a look at your project? Any help would be much appreciated!</description>
		<content:encoded><![CDATA[<p>I am essentially trying to do the exact same thing but keep running in to problems&#8230; any way I can take a look at your project? Any help would be much appreciated!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Implementing AdMob Ads in a PhoneGap Project for iOS (No Plugins Required) by John</title>
		<link>http://iphone.keyvisuals.com/iphonedev/implementing-admob-ads-in-a-phonegap-project-for-ios-no-plugins-required/comment-page-1/#comment-888</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 12 Jan 2012 13:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=947#comment-888</guid>
		<description>This article has been a huge help for me.  I do have one more question.  Is there a way to center or change the ad size on an iphone when orientation changes? Some apps with phonegap work well in both landscape and portrait orientations.</description>
		<content:encoded><![CDATA[<p>This article has been a huge help for me.  I do have one more question.  Is there a way to center or change the ad size on an iphone when orientation changes? Some apps with phonegap work well in both landscape and portrait orientations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Implementing AdMob Ads in a PhoneGap Project for iOS (No Plugins Required) by keyvisuals</title>
		<link>http://iphone.keyvisuals.com/iphonedev/implementing-admob-ads-in-a-phonegap-project-for-ios-no-plugins-required/comment-page-1/#comment-887</link>
		<dc:creator>keyvisuals</dc:creator>
		<pubDate>Sun, 08 Jan 2012 17:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=947#comment-887</guid>
		<description>No problem ;)</description>
		<content:encoded><![CDATA[<p>No problem <img src='http://iphone.keyvisuals.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UrbanAirship: UAStoreFront Methods to Change Default D/L Path of In-App Purchase Content by keyvisuals</title>
		<link>http://iphone.keyvisuals.com/iphonedev/urbanairship-uastorefront-methods-to-change-default-download-path-of-in-app-purchase-content/comment-page-1/#comment-886</link>
		<dc:creator>keyvisuals</dc:creator>
		<pubDate>Sun, 08 Jan 2012 17:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=956#comment-886</guid>
		<description>I believe that is handled automagically by UrbanAirships code. I&#039;ve never done that so i&#039;m not sure.</description>
		<content:encoded><![CDATA[<p>I believe that is handled automagically by UrbanAirships code. I&#8217;ve never done that so i&#8217;m not sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UrbanAirship: UAStoreFront Methods to Change Default D/L Path of In-App Purchase Content by sagar</title>
		<link>http://iphone.keyvisuals.com/iphonedev/urbanairship-uastorefront-methods-to-change-default-download-path-of-in-app-purchase-content/comment-page-1/#comment-885</link>
		<dc:creator>sagar</dc:creator>
		<pubDate>Sat, 07 Jan 2012 15:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=956#comment-885</guid>
		<description>i want to know that once download the content stats says installed. suppose we remove the content from library dir then how we change the status of the content to re download</description>
		<content:encoded><![CDATA[<p>i want to know that once download the content stats says installed. suppose we remove the content from library dir then how we change the status of the content to re download</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UrbanAirship: UAStoreFront Methods to Change Default D/L Path of In-App Purchase Content by sagar</title>
		<link>http://iphone.keyvisuals.com/iphonedev/urbanairship-uastorefront-methods-to-change-default-download-path-of-in-app-purchase-content/comment-page-1/#comment-884</link>
		<dc:creator>sagar</dc:creator>
		<pubDate>Sat, 07 Jan 2012 15:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=956#comment-884</guid>
		<description>i want to know that once download the content stats says installed. suppose we remove the content from library dir then how we change the status of the content to redownload</description>
		<content:encoded><![CDATA[<p>i want to know that once download the content stats says installed. suppose we remove the content from library dir then how we change the status of the content to redownload</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Implementing AdMob Ads in a PhoneGap Project for iOS (No Plugins Required) by John</title>
		<link>http://iphone.keyvisuals.com/iphonedev/implementing-admob-ads-in-a-phonegap-project-for-ios-no-plugins-required/comment-page-1/#comment-883</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sat, 07 Jan 2012 02:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=947#comment-883</guid>
		<description>That worked Perfectly!  Thanks!</description>
		<content:encoded><![CDATA[<p>That worked Perfectly!  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Including armv6 Support for Backwards Hardware Compatibility by RG</title>
		<link>http://iphone.keyvisuals.com/iphonedev/including-armv6-support-for-backwards-hardware-compatibility/comment-page-1/#comment-880</link>
		<dc:creator>RG</dc:creator>
		<pubDate>Wed, 04 Jan 2012 13:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=975#comment-880</guid>
		<description>Hello,
         i tried this recently . It worked for one project. For the other Project I had to do  custom build to v6.

Wonder why.

regards
RG</description>
		<content:encoded><![CDATA[<p>Hello,<br />
         i tried this recently . It worked for one project. For the other Project I had to do  custom build to v6.</p>
<p>Wonder why.</p>
<p>regards<br />
RG</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FIXED: directoryContentsAtPath is Deprecated Error by RG</title>
		<link>http://iphone.keyvisuals.com/code-snippets/fixed-directorycontentsatpath-is-deprecated-error/comment-page-1/#comment-879</link>
		<dc:creator>RG</dc:creator>
		<pubDate>Wed, 04 Jan 2012 13:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=942#comment-879</guid>
		<description>This example is the incorrect way to do it as it disrespects the possibility of an error and hence would be the incorrect way to do it.

 I humbly suggest:
NSError *err;
// then pass this 
NSArray *fileList = [manager contentsOfDirectoryAtPath:productDirectory error:&amp;err];

Remesh Govind</description>
		<content:encoded><![CDATA[<p>This example is the incorrect way to do it as it disrespects the possibility of an error and hence would be the incorrect way to do it.</p>
<p> I humbly suggest:<br />
NSError *err;<br />
// then pass this<br />
NSArray *fileList = [manager contentsOfDirectoryAtPath:productDirectory error:&amp;err];</p>
<p>Remesh Govind</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Implementing AdMob Ads in a PhoneGap Project for iOS (No Plugins Required) by keyvisuals</title>
		<link>http://iphone.keyvisuals.com/iphonedev/implementing-admob-ads-in-a-phonegap-project-for-ios-no-plugins-required/comment-page-1/#comment-873</link>
		<dc:creator>keyvisuals</dc:creator>
		<pubDate>Tue, 20 Dec 2011 20:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=947#comment-873</guid>
		<description>Putting it in the webViewDidFinishLoad method will still work but not all the rest of the code. Reason being we are using [bannerView_ setFrame:CGRectMake(0, 0, 320, 50)]; 320x50 is the Banner Ad size for iPhone. You&#039;d need to use either 468x60 or 728x90 for iPad. 

For a universal app you could try something like &lt;a href=&quot;http://pastie.org/3049032&quot; title=&quot;this&quot; rel=&quot;nofollow&quot;&gt; this &lt;/a&gt; that detects whether or not your device is an iphone or an ipad. I haven&#039;t tested that code so not 100% if it works but give it a shot.</description>
		<content:encoded><![CDATA[<p>Putting it in the webViewDidFinishLoad method will still work but not all the rest of the code. Reason being we are using [bannerView_ setFrame:CGRectMake(0, 0, 320, 50)]; 320&#215;50 is the Banner Ad size for iPhone. You&#8217;d need to use either 468&#215;60 or 728&#215;90 for iPad. </p>
<p>For a universal app you could try something like <a href="http://pastie.org/3049032" title="this" rel="nofollow"> this </a> that detects whether or not your device is an iphone or an ipad. I haven&#8217;t tested that code so not 100% if it works but give it a shot.</p>
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