easyAPNS is an open source (free) system for sending Apple’s push notifications to a device. From their website:
What is Easy APNs?
If you are a native iPhone application developer, you may have heard of the Apple Push Notification service (APNs). There are a lot of excellent online guides on how to get your application to receive remote notifications… but what about the other piece of the puzzle… ACTUALLY SENDING A MESSAGE?!?!
This very cool project is brought you by Manifest Interactive.
*NOTE: I was NOT able to get this up and running on GoDaddy Hosting for some unknown reason, but the same exact files worked flawlessly on (mt) MediaTemple
Holy Shit! This has been an incredible year for me
I have been a busy little developer. My first app (Peanut Butter Jelly Time) was approved last December and my 21st is in review as of this morning!
Thanks to AppViz I am now easily able to track my app downloads & sales. I knew that I had over 2 million downloads a few months back but I was doing a bit of estimation. Now I have concrete evidence that I have tipped the 3 MILLION sales mark
I can hardly believe it. If only they were paid sales. Nonetheless this news kicks ass and I wanted to share it with you!
As you can see, revenue earned from direct sales this year is not all that exciting (4 paid apps) but don’t feel too bad for me. My advertising revenue was easily 5x’s that. Not bad for someone prior to last December had 0 coding experience! Add in my freelance work and you have a pretty decent salary for such a fun gig.

AnalysisTool is a Mac OS X application which provides GUI and CLI frontends to the LLVM/Clang static analyzer, a tool that finds bugs in C and Objective-C programs.
AnalysisTool includes a custom version of LLVM/Clang static analyzer.
Get the latest version from karppinen.fi/analysistool/

I would like to welcome you to join the new Palm Beach iPhone Developer Network! I have organized this group due to the fact that no active iPhone Development groups exist in my immediate area.
I usually travel an hour and a half to the South Florida iPhone Development Group in Miami Beach. I have no plans to stop going to their meetings because they always have great presenters and great meeting topics but rather I would like to supplement their meetings with our own local ones. I know for a fact that there are iPhone developers in the West Palm Beach area and I’m trying to get us all together.
If you are in the area please sign-up and also help spread the word to friends and colleagues so we can make this a successful meet-up group. If you are interested in presenting to our group or if you are a vendor whose product(s) and/or services would be beneficial to the group please contact me directly.
We’ve all seen those large, really nice looking, glossy app icons that iTunes displays. I personally have taken screen captures of these icons multiple times for use in blog posts and other advertising. It’s usually a pain because you have to bring the screen cap into photoshop and clean it up, trying not to mess up the nicely rounded corners of the icon. Well, no more! Xeleh has released his free OSX App for capturing and saving those beautiful shiny icons.
![]()
All you need to do is enter the iTunes link (or app id#) into the Icon Extractor, click Fetch and then save the pristine icon (.png) with transparency intact! It couldn’t get any easier.
You can get the latest version of AppStore Icon Extractor from the authors website. It’s tested and working on OSX Leopard.
Yesterday I signed up for the new indie level membership at GameSalad.com. It was a very reasonable $99/yr registration fee. The indie membership is called their Express Membership.For the $99 I am given their GameSalad Project Editor which reminds me a bit of the Flash interface. It is made up of scenes and “actors” which are controlled by behaviors. Alot of the process seems to be simplified into point and click. You have to attach some code logic to these various widgets but so far it doesn’t seem overly complicated.
Also, they provide the GameSalad Viewer which starts out as an xcode project that you can compile and run on your ipod/iphone. It allows you to test your games natively on your device. This also seems to be a straightforward process. From inside the GameSalad Editor you choose to launch your project for iPhone and as long as your desktop and device are connected to the same wifi network the game is installed and runs on your device.
I should note that anyone can download and begin creating games with the GameSalad Project Editor for FREE. But you need a membership in order to get access to the GameSalad viewer which is really essential to testing the performance of your games.
There is also a PRO membership for $1999/yr but from what I can tell currently the only differences between the Express & the Pro memberships are the ability to change the splash screen (which for indie membership must remain the Created By GameSalad logo) and the ability to have URL Links embedded in the app. Both are worthwhile features that I would very much like to have but at this point I’m not willing to part with an additional $1900. You can add your own splash screen after the GS Logo if you wish anyway. The Pro membership also comes with some support incidents but they provide documentation, user support forums and a how-to wiki.
I’m excited to dive into the world of games and GameSalad is the most cost effective way I have found for a rank amateur like myself to get started in game development. I should mention that recently Unit 3d has released a free version but it is significantly more complex. Unity’s features are much more robust but the learning curve from what I hear is huge.
I came across this free tool today and I thought everyone should know about it. It’s called MockApp and it allows developers to very easily put together a mock up of their app ideas. The template comes in 2 versions: PowerPoint & Keynote. It has just about every possible UI element that you can imagine and is easily customizable. The developer has put a lot of time and effort into creating this beautiful resource so if you use MockApp all he asks in return is that you show him some tweet love or link love. Just give the man some credit and spread the word about MockApp to others. He calls this Tweetware which I think is a very clever and fitting name.

Description from the developers site:
* A large number of iPhone UI elements have been added and/or vectorized. I think I can now safely assert that MockApp 1.0 includes the most comprehensive vector iPhone UI library of any easy iPhone prototyping tool out there (no, the SDK is not a prototyping tool that my mom could use).
* The library file is now organized and commented based on the ultimate authority: Apple’s iPhone Human Interface guidelines. It even shows examples of some UI elements on an iPhone held by Steve Jobs’ hand (OK, maybe that wasn’t his hand).
* The template file, where you create your mockup, now features a shiny iPhone as backdrop for your app screens with working Home button and all.
* The template file now supports vertical and horizontal iPhone screen mockups.
The video tutorial below shows how to use the performance tools that come with the Apple development kit to find memory leaks in Cocoa and Cocoa Touch code.
http://www.vimeo.com/6975992
Wow, just wow! My apps have now been downloaded more than 2 Million Times by people in over 50 countries. Back in April I broke the 1 Million Mark which I thought was completely amazing. Now I have more than doubled that accomplishment. THANK YOU to all who have downloaded and enjoyed my apps! This definitely encourages me to continue creating fun & useful apps.
The stats are courtesy of Pinch Media Analytics. The service is free and provides a ton of useful information. Pinch provides stats such as: Total unique users, Total sessions, Total jailbroken users, Total cracked users, Total Time Spent Using the App, Device Type, OS version and More. If you are a developer and you are not using any type of analytics package then you are just foolish.
Below are the three main apps which helped me to break 2 Million Unique Downloads:

iCandyPix, iCandyPix 2 and the 3.0 Version of Peanut Butter Jelly Time (which was the first version of PBJTime to have analytics embedded) were all released after I broke the 1 Million Mark. Unfortunately for me all three of these apps were FREE soooo I am NOT a millionaire. Don’t feel too bad for me though, most of my free apps are ad supported and have earned a good amount of revenue.
Just for fun here are a few more stats on these three apps:
Peanut Butter Jelly Time has been used 2,224,168 times, out of those 17,961 were run on a jailbroken device. The total time users spent playing with PBJTime comes out to roughly 16 years 149 days 13 hours 18 minutes 52 seconds.
iCandyPix has been used 2,548,390 times, out of those 97,650 were run on a jailbroken device. The total time users have spent using iCandyPix comes out to roughly 10 years 358 days 11 hours 23 minutes 33 seconds.
iCandyPix 2 has been used 442,829 times, out of those 15,723 were run on a jailbroken device. The total time users have spent using iCandyPix 2 comes out to roughly 1 year 338 days 16 hours 21 minutes 15 seconds.















