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	<title>#iPhoneDev &#187; Handy Tool</title>
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		<title>Presentation: 3D Graphics on the iPhone w/ OpenGL</title>
		<link>http://iphone.keyvisuals.com/open-source/presentation-3d-graphics-on-the-iphone-w-opengl/</link>
		<comments>http://iphone.keyvisuals.com/open-source/presentation-3d-graphics-on-the-iphone-w-opengl/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 20:30:34 +0000</pubDate>
		<dc:creator>keyvisuals</dc:creator>
				<category><![CDATA[Handy Tool]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=740</guid>
		<description><![CDATA[Here is a really cool presentation on using OpenGL to create 3d on the iPhone. It was given by Doug Turner (@dugla) to Boston iPhone developers. 3D Graphics on iPhone View more documents from Douglass Turner. Source Code for Presentation available on GitHub: HelloTexture HelloTeapot Original article here Blog this on Blogger Share this on [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a really cool presentation on using OpenGL to create 3d on the iPhone. It was given by <span style="font-size: medium;"> <span style="font-size: small;">Doug Turner (@</span></span><span style="font-size: small;">dugla) to Boston iPhone developers.</span></p>
<div id="__ss_2541020" style="width: 600px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="3D Graphics on iPhone" href="http://www.slideshare.net/dugla/3d-graphics-on-iphone-2541020">3D Graphics on iPhone</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="484" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=3d-graphics-on-iphone-091119172556-phpapp01&amp;rel=0&amp;stripped_title=3d-graphics-on-iphone-2541020" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="580" height="484" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=3d-graphics-on-iphone-091119172556-phpapp01&amp;rel=0&amp;stripped_title=3d-graphics-on-iphone-2541020" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/dugla">Douglass Turner</a>.</div>
</div>
<p>Source Code for Presentation available on GitHub:</p>
<p><a href="http://github.com/turner/HelloTexture" target="_blank">HelloTexture</a><br />
<a href="http://github.com/turner/HelloTeapot" target="_blank">HelloTeapot</a></p>
<p><span style="font-size: small;">Original article <a href="http://theelasticimage.posterous.com/3d-graphics-for-iphone-developers-final-prese" target="_blank">here</a><br />
</span></p>


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		<title>AnalysisTool: GUI Front End for LLVM/Clang Static Analyzer</title>
		<link>http://iphone.keyvisuals.com/iphonedev/analysistool-gui-front-end-for-llvm-clang-static-analyzer/</link>
		<comments>http://iphone.keyvisuals.com/iphonedev/analysistool-gui-front-end-for-llvm-clang-static-analyzer/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 21:21:32 +0000</pubDate>
		<dc:creator>keyvisuals</dc:creator>
				<category><![CDATA[Handy Tool]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[xcode]]></category>
		<category><![CDATA[clang]]></category>
		<category><![CDATA[debugging]]></category>

		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=728</guid>
		<description><![CDATA[AnalysisTool is a Mac OS X application which provides GUI and CLI frontends to the LLVM/Clang static analyzer, a tool that finds bugs in C and Objective-C programs. AnalysisTool includes a custom version of LLVM/Clang static analyzer. Get the latest version from karppinen.fi/analysistool/ Blog this on Blogger Share this on del.icio.us Digg this! Share this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-729" title="analysistool-gui-frontend" src="http://iphone.keyvisuals.com/wp-content/uploads/2009/12/analysistool-gui-frontend.png" alt="analysistool-gui-frontend" width="392" height="247" /></p>
<p>AnalysisTool is a Mac OS X application which provides GUI and CLI frontends to the <a href="http://clang.llvm.org/StaticAnalysis.html">LLVM/Clang static analyzer</a>, a tool that finds bugs in C and Objective-C programs.</p>
<p>AnalysisTool includes a custom version of LLVM/Clang static analyzer.</p>
<p>Get the latest version from <a href="http://www.karppinen.fi/analysistool/" target="_blank">karppinen.fi/analysistool/</a></p>


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		<title>AppStore Icon Extractor: Lets You Save Large Glossy App icons from iTunes</title>
		<link>http://iphone.keyvisuals.com/iphonedev/appstore-icon-extractor-lets-you-save-large-glossy-app-icons-from-itunes/</link>
		<comments>http://iphone.keyvisuals.com/iphonedev/appstore-icon-extractor-lets-you-save-large-glossy-app-icons-from-itunes/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:10:35 +0000</pubDate>
		<dc:creator>keyvisuals</dc:creator>
				<category><![CDATA[Handy Tool]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[glossy]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[itunes]]></category>

		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=576</guid>
		<description><![CDATA[We&#8217;ve all seen those large, really nice looking, glossy app icons that iTunes displays. I personally have taken screen captures of these icons multiple times for use in blog posts and other advertising. It&#8217;s usually a pain because you have to bring the screen cap into photoshop and clean it up, trying not to mess [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all seen those large, really nice looking, glossy app icons that iTunes displays. I personally have taken screen captures of these icons multiple times for use in blog posts and other advertising. It&#8217;s usually a pain because you have to bring the screen cap into photoshop and clean it up, trying not to mess up the nicely rounded corners of the icon. Well, no more! <a href="http://posterous.com/people/36zGgvw9xyyl" target="_blank"><span>Xeleh</span></a> has released his <em>free</em> OSX App for capturing and saving those beautiful shiny icons.</p>
<p><img class="size-full wp-image-577 alignleft" title="Appstore_icon_extractor" src="http://iphone.keyvisuals.com/wp-content/uploads/2009/11/Appstore_icon_extractor.png" alt="Appstore_icon_extractor" width="344" height="292" /></p>
<p>All you need to do is enter the iTunes link (or app id#) into the Icon Extractor, click Fetch and then save the pristine icon (.png) with transparency intact! It couldn&#8217;t get any easier.</p>
<p>You can get the latest version of AppStore Icon Extractor from the <a href="http://xeleh.posterous.com/appstore-icon-extractor" target="_blank"><strong>authors website</strong></a>. It&#8217;s tested and working on OSX Leopard.</p>


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		<title>PhoneFinger: Great Tool for Making App Demos</title>
		<link>http://iphone.keyvisuals.com/apps/phonefinger-great-tool-for-making-app-demos/</link>
		<comments>http://iphone.keyvisuals.com/apps/phonefinger-great-tool-for-making-app-demos/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 03:16:20 +0000</pubDate>
		<dc:creator>keyvisuals</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Handy Tool]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://iphone.keyvisuals.com/?p=552</guid>
		<description><![CDATA[I want to tell you about a handy free tool that developers can use to make their app demos more realistic and interesting. It&#8217;s called PhoneFinger by Wonder Warp Software. Simply what is does is turn your mouse cursor into a human finger. Not only does PhoneFinger make your demos look better but it also [...]]]></description>
			<content:encoded><![CDATA[<p>I want to tell you about a handy <em>free</em> tool that developers can use to make their app demos more realistic and interesting. It&#8217;s called PhoneFinger by <a href="http://www.wonderwarp.com" target="_blank">Wonder Warp Software</a>. Simply what is does is turn your mouse cursor into a human finger. Not only does PhoneFinger make your demos look better but it also serves as a good usability test.  Another really cool feature of PhoneFinger is the ability to create your own custom hands. Maybe you don&#8217;t like the default finger or you just don&#8217;t want your demos to look like everyone elses, no problem. The author provides detailed instructions on making the customizations (See Below.)</p>
<p><img class="size-full wp-image-554 alignleft" title="phoneFinger1" src="http://iphone.keyvisuals.com/wp-content/uploads/2009/10/phoneFinger1.jpg" alt="phoneFinger1" width="195" height="350" /></p>
<p>Download the latest version from <a href="http://www.wonderwarp.com/phonefinger/" target="_blank">HERE</a></p>
<p>From the authors website:<strong><br />
Test and demo your iPhone apps the way they&#8217;ll actually be used!</strong></p>
<p><em>Because of the iPhone&#8217;s high-resolution screen, Apple&#8217;s iPhone Simulator may use an area on your Mac&#8217;s display that&#8217;s physically far larger than an actual iPhone. This makes designing and testing user interfaces troublesome. Software that&#8217;s easy to use with a magnified screen and the precision of a mouse can be difficult on the actual device. PhoneFinger puts things in perspective and reveals hidden usability problems.</em></p>
<p><em><img class="alignnone size-full wp-image-553" title="phoneFinger2" src="http://iphone.keyvisuals.com/wp-content/uploads/2009/10/phoneFinger2.jpg" alt="phoneFinger2" width="265" height="218" /><br />
</em></p>
<div id="main-content">
<p><strong>How to create custom hands for PhoneFinger:</strong></p>
<p>PhoneFinger uses its own <code>.hand</code> format to bundle hand graphics and related information. In addition to those that are built-in, PhoneFinger will use .hands from <code>~/Library/Application Support/PhoneFinger/Hands</code>.</p>
<p>A .hand file is actually a folder — you can right-click on it and choose &#8220;Show Package Contents&#8221; to look inside. Inside of a .hand package are the images the hand uses as well as an Info.plist file.</p>
<p>So, to make a hand, just drop all the images and a customized Info.plist into a folder whose name ends with .hand, and drag it into the Hands folder. You&#8217;ll have to restart PhoneFinger for the hand to show up.</p>
<p>If you make anything particularly cool, <a href="mailto:info@wonderwarp.com">let us know</a> and we&#8217;ll put it on the PhoneFinger site for others to use!</p>
<p><strong>Info.plist Reference</strong></p>
<p>The Info.plist file is in <a href="http://en.wikipedia.org/wiki/Property_list#Mac_OS_X">property list format</a>. You can edit it in any old text editor, in the Property List Editor that comes with Apple&#8217;s Developer Tools, or in a tool like <a href="http://www.fatcatsoftware.com/plisteditpro/">PlistEditPro</a>.</p>
<p>In the Info.plist file, you can specify the following values:</p>
<dl>
<dt><strong><code>PFHandName</code></strong></dt>
<dd>The readable name of your hand. Displayed in the hand model menu in the app.</dd>
<dt><strong><code>PFHandAuthor</code><span>optional</span></strong></dt>
<dd>The person or company responsible for the hand. Not displayed currently.</dd>
<dt><strong><code>PFHandAuthorWebsite</code><span>optional</span></strong></dt>
<dd>The URL or email associated with the above. Not displayed currently.</dd>
<dt><strong><code>PFHandDescription</code><span>optional</span></strong></dt>
<dd>A description of the hand. Not displayed currently.</dd>
<dt><strong><code>PFHandVersion</code><span>optional</span></strong></dt>
<dd>A version number for your hand to distinguish newer versions from older ones.</dd>
<dt><strong><code>PFHandUpImage</code></strong></dt>
<dd>The filename of the image that is displayed when no mouse button is pressed.</dd>
<dt><strong><code>PFHandDownImage</code></strong></dt>
<dd>The filename of the image that is displayed when at least one mouse button is pressed.</dd>
<dt><strong><code>PFHandHotspotX</code></strong></dt>
<dd>The location of the active part of the image (where a click will actually happen) expressed as a number of pixels from the left of the image </dd>
<dt><strong><code>PFHandHotspotY</code></strong></dt>
<dd>The location of the active part of the image (where a click will actually happen) expressed as a number of pixels from the top of the image </dd>
<dt><strong><code>PFHandMinScaleFactor</code><span>optional</span></strong></dt>
<dd>A number from 0 to 1.0 expressing the ratio to which your image will be scaled when the user selects the smallest size. You must also specify <code>PFHandMaxScaleFactor</code> if you specify this property.</dd>
<dt><strong><code>PFHandMaxScaleFactor</code><span>optional</span></strong></dt>
<dd>A number from 0 to 1.0 expressing the ratio to which your image will be scaled when the user selects the largest size.</dd>
</dl>
</div>


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